Rules and Enforcement

Play hard, play fair.

These are the core standards that keep PvP competitive and the community stable.

01

General Server Rules

  • No theft or stealing of vehicles within trader zones.
  • No combat logging.
  • Be respectful. Trolling, griefing, or being intentionally toxic will not be tolerated.
  • No racist, hateful, or abusive chat. This is a zero tolerance policy.
  • No hacking or use of exploits. This is a zero tolerance policy.
  • No loot cycling.
  • Maximum group size is 5.
  • No broadcasting in game of any players base locations.
  • Do not place tripwires, landmines, or bear traps in PvE zones or Black Market Trader.
  • Respect decisions made by admins in resolving issues. You may provide constructive feedback, however decisions are generally made in the interest of overall server health.
  • No camping safe zones.
  • This is a modded version of DayZ. Bugs can and do happen. No bug losses will be refunded without video evidence, subject to admin discretion.

02

Basebuilding Rules

  • Maximum of 10 locked doors.
  • Bases are limited to 4 floors (ground plus three additional levels).
  • All bases must be accessible from the ground and raidable.
  • Do not block doors or hatches with tents.
  • Maximum of one base per team/player. A flag is mandatory for all bases.
  • Do not build on roads or block high-loot areas such as police stations or hospital shacks.
  • No door stacking.

03

Vehicle Rules

  • Vehicles left at trader will be deleted after 12 hours.
  • Lockpicking cars in PvE is raid weekend only and will be classed as a raid.
  • If cars are left unlocked anywhere in PvE, they can be taken on raid weekend timings.
  • No stealing vehicles from safezone traders.
  • Maximum of 3 vehicles per squad (for example, car, heli, car or car, car, car).
  • If you are not using your vehicle, lock it and cover it with a camo net or risk it being deleted.
  • If you remove the camo net of another player's vehicle (for example, to check keys), ensure you cover it back up.

04

Raiding Rules

  • If a base is unsecured and can be climbed into, or has not been locked correctly, it can be looted. Otherwise, weekend raid rules apply. If you get stuck inside, you will need to F11.
  • No helicopter soft raiding. Do not land on roofs to steal loot placed on the roof.
  • Raiding is via doors and gates only using explosives (check #tips-and-tricks for amounts). Tents are raidable with hacksaws.
  • Raiding is only permitted between Friday and Sunday at the permitted times. See #server-info for timings.
  • During a raid, you may return after death only if another member of your initial raiding party (maximum 5 individual players) is present at the raid. Once all raiders have left the area (by choice or death), the raid is forfeit for that weekend.
  • No glitching into bases.
  • Do not dismantle base structures to raid.
  • Helicopter raiding is not allowed.
  • Only raid what you can carry. You are allowed to dismantle base storage kits (lockers, wood storage, etc).
  • You cannot take over another base.
  • Do not return to a base after raiding. You may return the following weekend.
  • Camping bases is not allowed.
  • Do not attempt to third-party a raid. If you witness a raid occurring and it is not your base, then you may not defend or attempt to counter-raid, unless you are on the territory flag.
  • On the weekend during the raid period, be aware that you could be classed as a suspect raider, so it is advised to keep weapons holstered around bases and not hang around bases too much.
  • Do not log off inside someone's base. If this happens and you get locked inside, then F11 and back to coast you go.
  • If you raid or are being raided, use recording software such as Medal or SteelSeries Moments so you can provide full video evidence if issues arise.